If your USB device does not work the most likely problem is missing or outdated drivers. When you plug the device into your USB, Windows will look for the associated driver, if it cannot find this driver then you will be prompted to insert the driver disc that came with your device. If drivers were not downloaded automatically by Windows Update, use Device Manager to refresh the driver from Windows Update, or contact the device manufacturer I’m Moli, your virtual agent. I can help with Moto phone issues. How to install the USB Driver for PS Audio USB 2.0 Devices This guide is for installing the USB 2.0 driver in Windows 10, 8, 7. Click this link to download the driver.
Veebeam HD Review
All About 'Yes'
The home computer has increasingly become the hub of home entertainment for many consumers, with its audio and video files stored locally on the hard drive as well as the ability to stream content from the internet. While there have been plenty of advances to TVs and set-top boxes in order to make them more internet-friendly, nothing short of a full-fledged PC or Mac can do everything that power users would excpect, right down to finding the latest oddball video clip or displaying the hottest new website in HD.
The trouble with connecting a computer to the home theater, once you get past the phyical wiring requirements (which are covered in our 'how to connect a PC to your TV' article) is typically the fan noise, and the incongruous form factor, and of course the need for a mouse and keyboard, which might be some of the reasons why this approach has never caught on. Google TV has promised us the world(wide web) in our living room, but so far the technology has been hobbled by an abundance of deliberately blocked content. Ever wish there was just some easy, agnostic way to see/hear in the home theater all of the same infotainment we enjoy on the computer screen?
Veebeam is claiming a solution in the form of their simple, affordable Veebeam HD. This add-on device arrives in two pieces, namely a curiously shaped little set-top box and a USB plug-in antenna. More on the hardware in a moment, but as to what this product can do, well....
Limitless
In short, the Veebeam HD represents a different way to get all of our computer audio and video to the home theater, wirelessly, maintaining high-definition specifications. That would be impressive enough for content stored locally, or on removable media, but now the entire internet is at our disposal.
Have an older TV that doesn't support Netflix streaming? No problem. With Veebeam HD, you'll be ready for Netflix streaming and more. Want to access the free Hulu service without having to pay $7.99/month for the 'premium' Hulu Plus version on your set top box? Also, no longer a problem. Frustrated by Google TV's incompatibility with a great site like ABC.com? Free at last! Are you an HBO subscriber otherwise unable to access video on demand? With the HBO GO app running on your PC and a Veebeam stiching out of your USB port, you're good to, y'know, go. This is in addition to the limitless realm of YouTube certainly, but since that support is being built into more and more devices, let's be bold and visit any site, just because we can.
The larger of the two physical components is the wireless receiver, which connects to the television--or to an audio/video receiver--via HDMI or a host of other options. The wee USB antenna attaches to the PC or Mac, enabling communication between the computer and the home theater. Although it will work with a much bulkier desktop computer, it is ideally suited to work with laptops because there is no Veebeam remote control, so everything is done on the computer itself: finding and playing video, entering URLs and passwords, managing slide shows, etc. An integrated keyboard and trackpad or even an optional mouse go a long way.
Sooner or later (before we buy?) we will need to confirm that our computer is ready to work with the Veebeam HD, and so we should download and run the Compatibility Tool software. Specific minimum system requirements are listed below, but this automated program checks that the computer in question contains sufficiently robust graphics processing, sound capabilities compatible with Veebeam's audio driver, and adequate basics (primarily CPU speed and available memory) to reproduce videos on the TV.
In a clever bit of designery, the USB antenna can be stored in a notch on the front of the Veebeam HD receiver when not in use. Returning the antenna to its nest keeps it from dropping between the sofa cushions, but this also appears to be the only way to power off the base unit. It just plugs into a free port on the laptop, where it is immediately recognized and automatically installed. The proprietary 'Wireless USB' connection is a secure point-to-point link between computer and receiver, superior to conventional Wi-Fi for its greater bandwidth and security and reduced interference over short distances. The roughly-35MB Veebeam application software then needs to be downloaded and installed from the Veebeam.com website.
The curvalicious set-top box is not really shelf/stack-friendly, but at least it's compact. It requires AC power via the bundled adapter and can do its entire A/V act via its HDMI output (cable not included), or we can hook up via digital optical or analog stereo audio and/or composite video if so desired. Its little yellow indicator light matches that on the USB antenna. Once hardware and software were installed--speedily and without a hint of grief--the Veebeam logo magically appeared on my Samsung plasma, followed by a 50-inch (measured diagonally) representation of my desktop screen!
A la Modes
What I was now seeing was Veebeam HD's default Screencasting Mode, which simply mirrors the computer on the TV. The only things missing were the cursor when I trackpadded around, and DVD chapter titles and similar metadata during DVD playback in Windows Media Player. Screencasting introduces a slight buffering delay between the source and the display, as the desktop image is captured in real time, converted and encoded at a high-speed H.264 profile at 1,920x1,080p/60Hz (assuming we step up from the default 1,280x720p resolution, easy enough under Settings in Windows). This stream is then delivered to the receiver using the DLNA protocol, although the aforementioned lag pretty much rules out any gaming application for this device.
I initially noted about a two-second delay between the laptop and TV, but playing higher-quality content such as 720p HD home videos extended this to as much as six seconds. It's a little disorienting but not really an issue because we likely won't be referring to the laptop all that much once the show begins, since the real action will be on the big screen. Veebeam automatically mutes the laptop speakers when the device is active.
Our other option is Video Play-To Mode, which essentially isolates the video playback, streaming it in the background from a special user interface, wherein we can also set up a video playlist. Only the video playback is sent to the TV, giving us the freedom to multitask on the computer itself. Play-To promises enhanced quality for downloaded videos--not applicable to live websites--because in some cases (i.e. an H.264 stream already exists within the file) the video will only be repacked along the way, for minimal degradation, while in other cases it will actually be transcoded.
This mode seemed like a no-brainer to us, as we here at Big Picture Big Sound are seldom just watching TV when we're sitting on the couch, plus we're all about quality. As long as we have the proper codecs on our computer, the Veebeam HD can open any video we throw at it. Thankfully, free codec bundles are made readily available for download from Veebeam to cover any gaps in our repertoire. The user interface is a little bit clunky, as we need to go into Settings and turn off Screencasting in order to engage Play-To, hopefully something more elegant is in the works. An audio-only mode is also provided in case you simply want to stream iTunes or Window Media Audio playlists to your stereo system for the aural delight of your housemates or party guests.
Vee for Video
In truth I did not see a major difference between the video performance in Screencasting and Play-To modes. We're typically dealing with heavily compressed digital video on the computer, be they read off of a hard disk drive or streamed from the internet. Over the Veebeam HD, the step up from standard-definition to high-definition video files was obvious however, with a much sharper and more colorful image as we would expect, and a genuinely enjoyable experience on the big screen.
One glaring exception was the introduction of 'shearing,' a bizarre and unwelcome effect whereby the image looks like it was split in two across the middle and reassembled on the screen with less-than-perfect alignment. This was a persistent problem across many of my tests.
Another significant difference was noted when I played a variety of DVDs on my connected laptop. (I'm not currently in possession of Blu-ray-enabled laptop.) Thanks to the proximity of the source computer to the TV, we have the ability to compare its 'pure' image to that being Veebeamed, and the process apparently introduced a thin additional layer of geometric artifacting across the picture. In general the video quality was still quite good, just slightly less natural.
Veebeam Usb Devices Driver Vga
Streaming from a variety of websites neither improved nor significantly worsened internet video quality, which is still not where it should be in the high-def age, although I will be among the first to admit that it has gotten much better. Performance really took a hit however when the proper distance between antenna and receiver was exceeded. Veebeam's literature claims a wireless range of up to ten meters, but in my tests I found the limit to be 16 feet with line of sight maintained between laptop and base, maybe another two feet when I flipped up the little stand-up portion of the antenna. I knew I was on the edge when I saw the video slowing down on the TV (not on the computer of course), then freezing, then disappearing completely. With any line-of-sight obstruction, I lost the signal altogether, so we definitely need the computer in the same room as the TV.
The Veebeam HD system hardware and software are still relatively young and so there are certain hiccups that users might encounter when using different operating systems, firewalls or virus protection, as we are warned about in the Known Issues and Limitations section of the Veebeam site. That being said, in all honestly I didn't encounter any of these compatibility problems during my review.
Turn-Ons:
- Thrillingly quick, foolproof setup
- Surprising versatility and performance
- Remarkable functionality (and cool factor) for a modest investment
Turn-Offs:
- A remote control of its own would be useful (albeit a complicated feat no doubt)
- Wireless connectivity less powerful than expected
- Some recurring video glitches
Final Thoughts
Based as it is upon our home computer, the Veebeam HD system does bring--along with its strong functionality and performance--a fair measure of PC/Mac idiosyncrasies, which in turn demands that the user possess a certain grasp of IT-type problem-solving. But it does what it purports to do in a mostly-friendly fashion, unlocking a host of entertainment possibilities, swiftly and affordably.
Where to Buy:
Features/Specifications of the Veebeam HD:
- MSRP: $162
- Available Finish: Black
- Dimensions (W x H x D): 4.7' x 3.1' x 4.7'
- Weight: 15.2 pounds
- Shipping weight: 2 pounds
- Warranty: 1 Year, Limited
Connectivity:
- HDMI v1.2c output (1)
- Composite Video (1)
- Digital Optical Audio (1)
- Analog Stereo outputs (1)
- Digital Optical audio output (1)
- USB 2.0 (2)
System Requirements:
- Intel Core 2 Duo 2.2GHz or above (including i3, i5 and i7) or AMD Turion II (dual-core) 2.2GHz or above
- Windows 7 (32 or 64-bit), Vista (32-bit), Windows XP (32-bit) or OS X 10.5/10.6
- 2GB or more of RAM
- 60MB or more of free disk space
What's in the Box?
- Veebeam HD receiver
- USB antenna
- Composite Video/Analog Stereo Cable
- AC Power Adapter
Veebeam Usb Devices Drivers
Company Information:Veebeam1469 Rollins RoadBurlingame, CA 94010
ph: 650-689-5764
Website: www.veebeam.com
What did you think?
The Google USB Driver is required for Windows if you want to performadb debugging with Google devices. Windows drivers forall other devices are provided by the respective hardware manufacturer, as listed in theOEM USB Drivers document.
Note:If you're developing on Mac OS X or Linux, then you do not need to install a USBdriver. Instead seeUsing Hardware Devices.
You can download the Google USB Driver for Windows in one of two ways:
- Or, get it from the Android SDK Manager as follows:
- In Android Studio, click Tools > SDK Manager.
- Click the SDK Tools tab.
Select Google USB Driver and click OK.
Figure 1. The SDK Manager with the Google USB Driver selected
- Proceed to install the package. When done, the driver files are downloaded into the
android_sdkextrasgoogleusb_driver
directory.
Using the SDK Managerhelps you keep the driver up to date by notifying you when your current driveris out of date.
For installation information, readInstall a USB Driver.
Download the Google USB driver
Before downloading, you must agree to the following terms and conditions.
Terms and Conditions
This is the Android Software Development Kit License Agreement1. Introduction
1.1 The Android Software Development Kit (referred to in the License Agreement as the 'SDK' and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK.1.2 'Android' means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time.1.3 A 'compatible implementation' means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS).1.4 'Google' means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.2. Accepting this License Agreement
2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement.2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement.2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK.2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.3. SDK License from Google
3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android.3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. 'Intellectual Property Rights' means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you.3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK.3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement.3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features.3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.4. Use of the SDK by You
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications.4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier.4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.5. Your Developer Credentials
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.6. Privacy and Information
6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected.6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy.6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.7. Third Party Applications
7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners.7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.8. Using Android APIs
8.1 Google Data APIs8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service.8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.9. Terminating this License Agreement
9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below.9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials.9.3 Google may at any time, terminate the License Agreement with you if:(A) you have breached any provision of the License Agreement; or(B) Google is required to do so by law; or(C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or(D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable.9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.10. DISCLAIMER OF WARRANTIES
10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED 'AS IS' AND 'AS AVAILABLE' WITHOUT WARRANTY OF ANY KIND FROM GOOGLE.10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE.10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.11. LIMITATION OF LIABILITY
11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.12. Indemnification
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13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.14. General Legal Terms
14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK.14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google.14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable.14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement.14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE.14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party.14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction.January 16, 2019latest_usb_driver_windows.zip